Mobile App Development for iOS, Android, Flutter & React Native
Mobile app development from design to store release: native iOS and Android, or cross-platform with Flutter and React Native. Our senior engineers in Tirana work in your timezone, in English and Italian, at EUR 35-55/hour. SunEasy, our beach-booking platform on the Albanian Riviera, is live proof we ship real apps.
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Mobile app development: native and cross-platform
We cover the full mobile spectrum. For apps that lean on platform features (camera, payments, background location, push, deep hardware integration), we build native with Swift for iOS and Kotlin for Android. When the goal is one codebase across both stores with near-native performance, we use Flutter or React Native, typically cutting build time and cost 30-40% versus two separate native teams. Every app ships with a real backend: REST or GraphQL APIs on Node and TypeScript, PostgreSQL, secure auth, and cloud hosting. We choose the stack around your product and budget, not the other way around.
- Native iOS (Swift) and Android (Kotlin) for performance-critical apps
- Cross-platform Flutter and React Native from a single codebase
- Backend, APIs and databases (Node, TypeScript, PostgreSQL, cloud)
- App Store and Google Play submission, review and release handling
SunEasy: a real app we designed, built and run
SunEasy is our own mobile platform for booking sunbeds and beach spots on the Albanian Riviera. It is not a portfolio mockup; it is live, in users' hands, and it exercises exactly the hard parts of a serious mobile product: real-time availability across many beaches, cashless in-app payments, a map-based booking flow, and a fully multilingual interface in English, Italian and Albanian. We handled it end to end, from UX and native mobile builds to the backend and payment integration. When we talk about shipping, syncing live inventory and getting through App Store and Play review, we are describing work we have actually done.
- Real-time sunbed availability synced across multiple beaches
- Cashless in-app payments and a map-driven booking flow
- Multi-language UI: English, Italian and Albanian from day one
- Proof we own the full stack: UX, mobile, backend and release
Our mobile delivery process, step by step
We work in short, visible cycles so you always know where the app stands. We start with product scoping and a clickable design, agree the native-versus-cross-platform decision with you, then build in two-week sprints with a working build on TestFlight and Google Play internal testing at the end of each one. You test on real devices throughout, not only at the finish line. Before launch we cover automated and manual QA across iOS and Android, performance and battery checks, and store-listing prep. After release we stay on for crash monitoring, updates and OS-version maintenance, because a mobile app is never finished at v1.
- Scoping, UX/UI design and a clickable prototype before any code
- Two-week sprints with builds on TestFlight and Play internal testing
- QA across real iOS and Android devices, not just simulators
- App Store and Google Play submission, then post-launch maintenance
Nearshore for Italy and the EU: why Albania works
Albania sits in the Central European timezone, so a Milan or Rome product team and our Tirana engineers share the same working day: no overnight handoffs, real-time stand-ups, and we reply within a few hours on CET working days, and by the next working day at the latest. Our developers are fluent in English and Italian, which removes the friction that sinks most offshore mobile projects. You get senior engineering at EUR 35-55/hour, typically 30-60% below Western European rates, under an Albanian data protection law harmonised with the GDPR. For Italian companies specifically, that combination (close timezone, shared language, EU-aligned, lower cost) is hard to match in Western Europe or in distant offshore hubs.
- CET timezone: full working-day overlap with Italy and the EU
- Engineers fluent in English and Italian: no language gap
- EUR 35-55/hour, roughly 30-60% below Western European rates
- EU-aligned and GDPR-conscious, close enough for on-site visits
Engagement models and honest pricing
You can engage us three ways. A dedicated mobile team works as your in-house squad, ideal when you have a product roadmap and want continuity. Project-based delivery fits a defined app with a fixed scope and a target launch date. Staff augmentation drops one or two senior iOS, Android or Flutter engineers into your existing team to fill a gap. Across all three our band is EUR 35-55/hour, scaled by seniority and stack. We do not quote a magic fixed number before understanding the app, but we will give you a clear, written estimate, free of charge, and you can size a build yourself first with our project estimator.
- Dedicated team: your roadmap, your squad, full continuity
- Project-based: fixed scope and launch date for a defined app
- Staff augmentation: senior iOS/Android/Flutter devs into your team
- Transparent EUR 35-55/hour band, scaled by seniority and stack
FAQ
Frequently Asked Questions
What drives the cost of an app, beyond the hourly rate?
Mostly the number of user roles, integrations and real-time features: payments, maps, chat and offline sync each add work, and so does an admin panel. After launch, budget for store fees (Apple charges USD 99 a year, Google USD 25 once), hosting and OS updates. Our written estimate covers all of it and is free.
Whose developer accounts is the app published under?
Yours. We publish under your own Apple Developer and Google Play accounts, so the listing, reviews, signing keys and download history belong to your company. We work as invited team members with only the access we need, and when the engagement ends you remove us without moving the app or losing a single user.
What happens if Apple or Google rejects a build?
It is routine, and we plan for it. Common reasons are missing privacy disclosures, login or payment rules and incomplete test accounts for the reviewer. We fix the issue, reply to the reviewer and resubmit, usually within days. We also leave about a week of buffer before any launch date, so a rejection does not move it.
Can you take over an app another team built?
Often, yes. We start with a review of the code, the build pipeline, the backend and the store setup, then tell you plainly whether to continue on it, refactor the weak parts or rebuild. The findings go into the free written estimate, so you decide with the facts in front of you rather than a sales pitch.
Can the app work without a connection?
Yes, when the product needs it. We store the data the user needs on the device and sync it when the signal returns, with clear rules for conflicts, for example two people editing the same record. Offline support adds work, so we scope it feature by feature rather than for the whole app.
Related
Tell us what you need built.
We reply within a few hours on CET working days, and by the next working day at the latest.
Netherlands
The same work, written in Dutch for clients in the Netherlands. (Nederlands)