Hire Flutter Developers

Square places vetted Flutter developers from Tirana into your team as dedicated nearshore engineers or staff augmentation. They ship one Dart codebase to both iOS and Android — screens, offline state, push notifications, payments — and they take the app all the way through App Store and Play Store review, which is where most mobile timelines actually slip. Full CET overlap, fluent English and Italian, EUR 35-55/hour.

FlutterDartRiverpodBLoCFirebaseREST APIsiOSAndroid

What they do

  • Build cross-platform iOS and Android apps from a single Flutter codebase
  • Manage app state with Riverpod or BLoC and handle offline-first behaviour
  • Integrate REST APIs, Firebase, push notifications and in-app payments
  • Prepare and shepherd App Store and Play Store releases through review
  • Profile and fix jank, startup time and battery regressions on real devices

Why nearshore with Square

  • Full CET overlap — the same working day as your team, no overnight handoffs
  • Engineers fluent in English and Italian; code reviews and stand-ups in your language
  • EUR 35-55/hour, typically 30-60% below a comparable Western-European hire
  • Multi-stage vetting on real engineering tasks before you ever interview
  • Embedded in your repos and sprint board — a team member, not a body-shop ticket queue

Frequently asked questions

  • How much does it cost to hire a Flutter developer?
    Flutter developers sit within our EUR 35-55/hour band depending on seniority, billed transparently per month. For Italian, EU and US companies that is typically 30-60% below an equivalent Western-European hire.
  • Should we choose Flutter or React Native?
    It depends on your team, not on which framework is better. If you already run a React web codebase and want shared skills, React Native usually wins; if you want one team owning a highly custom UI on both platforms, Flutter usually wins. We staff both, so we have no incentive to push you either way.
  • Do you handle App Store and Play Store submission?
    Yes. Store setup, signing, metadata, review responses and phased rollout are part of the work, not a separate project. This is the stage where mobile launches most often stall, so we plan for it from the start.